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Research Paper

This dissertation paper aims to investigate the role of Attribution Theory in multiplayer shooting games. Two studies were conducted to dissect the relationship. The first study was qualitative and focused on the attribution of failure in battle royale games, specifically. Based on the findings of the first study, an assumption was made for the second study and four hypotheses were generated to validate the assumption.

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Project Duration:

Apr 2023 - Nov 2023

KEYWORDS

Attribution theory, failure, multiplayer shooting games, battle royale, Game-Specific Attribution Questionnaire (GSAQ), Multimethodology.

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Toxicity in the Digital Age: A Review of Literature on Online Toxic Behaviors and Social Media Platforms

The Internet has revolutionized human communication, with social media platforms serving as popular means of interaction. However, alongside the benefits of social media, the issue of online toxicity persists. This research paper conducts a literature review to investigate various forms of toxicity on social media, encompassing cyberbullying, hate speech, threats, and more. Specifically focusing on teenagers and young adults, the study explores the factors influencing toxicity on social networking sites and delves into the impact of toxicity on community building. Through an extensive analysis of existing literature, valuable insights are derived, and the future scope for enhancing the well-being of social media users is discussed.

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Project Duration:

Mar 2023 - Apr 2023

KEYWORDS

Social media, Online Toxicity, Reddit, Facebook, Online Forums, Cyber Bullying, Twitter.

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How design affects perception and community building on Twitter and Instagram

Today, social media is a big part of our lifestyle. Research shows that most social media users have profiles on multiple social media platforms simultaneously for their unique features. Is there a difference in the way people behave on different social media platforms? Does the design of a social media platform ultimately affect community building for its users?

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This study investigates the difference in user interaction on two popular social media platforms- Twitter and Instagram. Users were interviewed about their online behaviours and habits. Qualitative evidence was found that both platforms are perceived differently by the users. Thematic analysis was used to find patterns in user behaviour.

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Project Duration:

Jan 2023 - Apr 2023

KEYWORDS

Social Media, community building, design features, perception, user behaviour, Twitter, Instagram.

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Designing an interactive prototype for volunteering opportunities in York

This study was performed for an Open Assessment of the module User-Centred Design (UCDE) in the Department of Computer Science at the University of York. Based on the given brief, the City of York Council has requested an app that will provide York residents with an overview of the range of activities they can undertake (for example, leaf cleaning, or being a young people’s mentor) and keep a record of them. In this study, we conducted research on volunteering opportunities available to the local community in York, designed an interactive system and evaluated it. The task was performed by a group of 5 students.

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Project Duration:

Oct 2022 - Dec 2022

KEYWORDS

HCI concepts, Interface Design, Volunteering, User-Centred Interaction, Multimethodology, Usability Testing, Collaborative Heuristic Evaluation (CHE), Low-fidelity prototype

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